![]() Assuming we're playing in Sandbox mode we want to add this - entity to the cleanup and undo lists. A lot of items can clutter the workspace. ![]() To fix this we add a 10 second delay to remove the chair after it was spawned. ent:IsValid() checks if the item still exists before removing it, eliminating errors. timer.Confirm: Doesn't actually affect inertia? Mass Scale (massscale) Multiplier for the object's mass. Override Parameters (overridescript) A list of physics keyvalues that are usually embedded in the model. Health Level to Override Motion (damagetoenablemotion) If specified, this object will start with motion disabled. Once its health has dropped below this specified amount, it will enable motion. Physics Impact Force to Override Motion (forcetoenablemotion) If specified, this object will start motion disabled. Any impact that imparts a force greater than this value will enable motion. GMODSandbox: Allow Physics Gun (gmod_allowphysgun) ( only in ) If set, players cannot use Physics Gun on this entity. ![]() Sandbox Tool Whitelist (gmod_allowtools) ( only in ) If set, only given tools can be used on this entity. This also includes the context menu properties! You need to supply the tool class names, the names of the. ![]() Warning: Negative or extremely high values can cause crashes!Īnimating Sequence (sequence) !FGD Default animation sequence for the model to be playing after spawning. Playback Rate (playbackrate) !FGD A multiplier of the framerate at which animations are played, negative values are accepted. Cycle (cycle) !FGD The current frame of the current animation, on a range from 0-1. Texture Frame (texframeindex) !FGD The initial frame number for all animated textures on this entity.Įffects - Render Start Fade Distance (fademindist) Distance at which the entity starts fading. If 0 or less, the entity will disappear instantly when end fade is hit. ![]() How to disable physics gun for entities darkrp gmod plus#. ![]()
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